Articles
Apogee has announced the Symphony I/O, a multi-channel professional audio interface offering native Logic and Pro Tools compatibility and I/O flexibility. Symphony can function in StandAlone Mode or connect directly to a Mac via any Mac-based audio workstation. The new Symphony System also features new digital audio conversion technology, new Maestro 2 software, multiple I/O options and low latency performance. The Symphony I/O will replace AD-16X,
DA-16X and the Rosetta 800.

With flexible and scalable I/O architecture, the upgraded Symphony System now allows end-users to define a system to their specific needs. Symphony I/O’s base chassis can accommodate up to 2 I/O modules, creating any combination of analog and digital I/O with USB 2.0, Symphony and Avid’s Pro Tools connectivity.
The new Maestro 2 software offers integral control of Symphony I/O with a new interface that makes workflow easier by removing the guesswork from routing, mic pre adjustment, input and output calibration and hardware control. Lastly, connect Symphony I/O to the Symphony 64 PCI or Symphony Mobile Express/34 card for low latency with Apple Logic, and all Apple Core Audio applications.
Features:
» The latest in Apogee conversion and clocking technologies
» Current I/O Modules include:
— 8 Analog I/O + 8 Optical I/O
— 8 Analog I/O + 8 AES I/O
— 8 Mic Preamp
— 16 Analog IN + 16 Optical OUT
— 16 Analog OUT + 16 Optical IN
» Audio Interface Mode (AIM): Easily configure Symphony I/O from the front panel for these modes:
— Symphony (connect to Symphony PCIe card or Symphony Mobile
— Express/34 card for ultra low latency use with Logic or any Core Audio application)
— Pro Tools HD (connect directly to Pro Tools PCIe card)
— USB (connect to high-speed USB 2.0 port)
— StandAlone (I/O inputs routed directly to I/O outputs)
» Front panel control including two encoder knobs for selectable input gain and output level adjustment and sixteen (16) high-resolution meters, audio system and clocking indication
» Two (2) studio quality headphone outputs
» Four (4) word clock connections
» Available with feet for desktop use or rack ears for rack mounting
Apogee’s Symphony starts at $3690 and will begin rolling out on August 1st. More information on Apogee Symphony.
[via futuremusic.com]
Audio File Formats
Sound Designer II: This format was originally introduced as the native file type of the veteran Macintosh-based Digidesign audio editing program of the same name. Originally, the output consisted of two linked mono files, but there is now a single stereo file version as well. You might want to export in this format if you are working with Pro Tools users on the Mac, or those aficionados still using Sound Designer!
AIFF: This is Apple’s full-bandwidth PCM (Pulse Code Modulation) file format that maintains the full audio quality of the bounce. AIFF files can have a maximum size of 2GB, which equates to stereo files of about three hours and 15 minutes at 16-bit, 44.1kHz resolution.
WAV: WAV files are, effectively, the Windows version of AIFF. These days, Macs are perfectly happy with WAV files, but Windows programs cannot always use AIFF, so if you expect your files to end up on a PC, WAV format is preferable. Sonically, there’s no difference between WAV and AIFF. Logic generates Broadcast Wave Files (BWF), so the maximum WAV file is 4GB (about six hours and 30 minutes at the CD standard bit and sample rates).
CAF: To address the limitations of AIFF and WAV files, CAF (Core Audio Format) has been introduced, and can cope with durations of up to 13 hours and 30 minutes at 44.1kHz. While bit depth and format (stereo, mono or surround) do not affect recording time, sample rate does, and the recording time is reduced to about three hours at 192kHz.
MP3 and AAC: Both of these formats use ‘perceptual encoding’ to trim down file sizes. You can select a bit rate (the higher the rate, the higher the quality, but the larger the files generated) or use variable bit rates, which change depending on the harmonic content of the audio, with lower rates during simple passages and higher rates for more harmonically complex ones.
Still think a music career is an easy path to a blinged-out life? Don’t believe the hype. A whole lot of folks have to get paid before the musician does. The Root traces the money trail.

If you thought the life of most musicians was comparable to the blissful and blinged-out existences of Kanye and Rihanna, you’ve clearly not heard much about our ever-desiccating music industry. According to the latest Nielsen research, only 2.1 percent of the albums released in 2009 sold even 5,000 copies — that’s just 2,050 records out of nearly 100,000, and to fewer people than go to a small liberal arts college.
As if that weren’t bad enough, even the bands who do move units end up paying through the nose, mouth, eyes and ears for management, legal fees, producers and other expenses, leaving most of them scrounging to pay for record advances and, if they can afford it, health care.
From the outside, it often sounds fun to be in a band. But before picking up that guitar or microphone, take a look at where the money from a record goes.
read more on the root
london-based japanese designer yuri suzuki is known for his interactive sound installations.
his recent experimentation has looked at the act of buying CDs which has become increasingly
more obsolete as downloading music files has gained popularity. suzuki wanted to bring value back
to the compact disc so he explored the idea of producing a CD record hybrid, first through his
series ‘physical value of sound’.
then, suzuki proposed the idea of the disc to DJ jeff mills for his new music project ‘the occurence’.
the result is a disc with a vinyl press-on on one side and a CD mix on the other, merging analog
and digital music formats into one. the disc has been produced by AXIS records and manufactured
by german company optimal media production. mills’ digital-analog album is finally on the market
in a limited edition.

[via www.designboom.com]

Music streaming service Spotify says it won’t be launching a lossless audio stream because it fears Britain’s creaking broadband network isn’t capable of delivering the service properly.
Spotify already streams at 320Kbits/sec, which the company says is almost indiscernible from the lossless quality of CDs. But serious audiophiles always want the highest quality possible and the company is concerned that higher bit-rate streaming could lead to stuttering in streams.
Read more: UK broadband rules out lossless Spotify service | News | PC Pro
Why You Should Pay For Music
BY: JON SHELDRICK
Let’s get one thing straight: I love free music. If a musician decides to give away an album, I’m the first to download it. I am against the RIAA lawsuits that sue people for sharing music. Rather than scaring people into buying music, I advocate a culture in which people actually want to spend money on music, because they understand the positive repercussions it has on the medium of recorded music, and the lives of the artists that produce it. What I hope to do in the following paragraphs is persuade you that not only does paying for music benefit that artist you claim to support, but also benefits you, the listener.
I’m not going to make a legal argument. It may be valid but just isn’t relevant in practice. A law is only as effective as the means by which you can enforce it. And, unless something crazy happens in the world of Internet regulation, no one will be able to forcibly stop people from sharing music. After all, if there was no bouncer outside a concert venue, we could expect to see ticket sales plummet just as fast as CD sales. The problem is that many people just don’t value music in a meaningful way. What do I mean by that? Well, I understand perfectly well that people value music in the sense that they enjoy it, and love rocking out on their iPod. However, they don’t value it in the sense that they will willingly fork over $1 for a song, thus helping the artist who made it continue to produce awesome music. If I’m going to convince you to buy your next record, it’s not going to happen by scaring you with abstract arguments about copyright law.
I used to illegally download in high school. I remember when Napster first came out. It was incredible. It was fast, free, and delivered on-demand music; what could be bad about that? I can say, in all honestly, I did not once think about how it could negatively impact a musician, until I saw first-hand what it was doing.
After high school, I went to NYU, hoping to become a recording engineer. At the same time, I began to record my own music, in the hope of someday making a living from it. In an effort to get a grander perspective on the business I longed to enter, I got an internship at an indie record label. There I saw artists, with sizable fan-bases, question whether they could record another album. The demand was there, but the audience was not paying for the product they claimed to love so much. This directly translated to artists not recording albums, plain and simple. Instead, they embarked on relentless tours, leaving little to no time for writing new material and recording it.
During this time I also started to look for work in recording studios. There, I saw an effect of file sharing that was not immediately obvious. Musicians could no longer afford to pay recording engineers (amazing artists in their own right). As music sales continued to decline, studios all over New York City were shutting their doors. And it wasn’t just the big time Hit Factory places; small independently run studios were going under as well. It wasn’t that they were creating inferior products. It was a direct result of people not paying for music. This led to a decline in the quality of recorded music, at least when talking about independent artists who don’t have a 1 million dollar advance to burn through.
As I saw this going on around me, I stopped to think. If I want to be an audio engineer at a studio, how can I download music illegally? It would be utterly hypocritical of me to download an album for nothing, and at the same time hope that someone else would buy one I worked on. I realized that if I wanted things to change, I would have to start by doing it myself. Hands down, the best way to support your favorite artist is financially. Of course, telling your friends about songs and re-tweeting alerts helps, but it does not necessarily enable artists to produce moremusic. At the end of the day, what good is a fan who tells 1,000 friends about your album if none of them actually buy it? Sure, those people might go see the band live, but concerts and recordings have totally different budgets and costs. When you go see a live show, it doesn’t make up for the record you ripped off LimeWire. Your ticket price pays the roadies, the sound guys, the tour manager, the gas bills, the van insurance, and maybe, if they’re lucky, the band. That form of logic reduces recorded music to a PR Tool, aimed at promoting the sale of tickets and t-shirts. And what does that say for recorded music as a medium? Will recorded music be reduced to the importance of a T-shirt, used to promote a live show? Recorded music provides a listening experience that is unique and rewarding in its own right, and listeners should strive to preserve that. Fans should respect the wishes of the artist. If a musician asks that you pay for an album, you should respect the time and effort that went into its creation, and pay for it.
Perhaps people don’t really care about how artists make their living. But there are positive repercussions for the listener. First, I guarantee you, it will make the listening experience more rewarding. You will have a recording whose quality matches what the artist intended. You will listen closer. Just like you would savor the taste of an expensive bottle of wine, you’ll savor the sounds of that record you bought. After all, good music is not meant to be “chugged”. Buying a record will also make it easier for that artist to produce another one, meaning you get a kick-ass sounding follow-up to that record you just sipped slowly with some cheese and crackers. It is, in essence, a “win/win”.
Don’t believe me? Try it out. Wait for the release date, like you would a souffle coming from the kitchen. When it arrives, set aside some time to put it on. You can end the listening session with the comforting feeling that you are enabling the artist you love to continue to create beautiful music, that you will be able to tweet about in the very near future.
At the end of the day, it’s really a moral argument. Unfortunately in the music world, as with life in general, the moral road is not always the easiest route to take. As Plato said, “[Music] gives soul to the universe, wings to the mind, flight to the imagination, and charm and gaiety to life and to everything.” In this sense, it is almost as important as the air we breathe. I urge you to meditate on this. How much does music mean to you? How does it positively affect your life? Hopefully many of you will come to the conclusion that while you may not have a fat bank account, ten dollars for a record you will play 100 times is a damn good deal.
[via www.musicthinktank.com]

An ASCAP legislative fundraising letter revealed last week that the American performing rights organization is invoking fears of the Electronic Frontier Foundation, Public Knowledge, and Creative Commons in order to raise money. ASCAP appears to be repeating, now in the more heated language of fundraising, arguments it has had with the Creative Commons license in the past. For its part, Creative Commons insists most of its licenses don’t preclude performing rights bodies like ASCAP from collecting funds.
In the letter, sent on behalf of ASCAP’s Political Action Committee (PAC), the ASCAP Legislative Fund for the Arts, the PAC argues to its members that that these organizations undermine the value of music:
Many forces including Creative Commons, Public Knowledge, Electronic Frontier Foundation and technology companies with deep pockets are mobilizing to promote “Copyleft” in order to undermine our “Copyright.” They say they are advocates of consumer rights, but the truth in these groups simply do not want to pay for the use of our music. Their mission is to spread the word that our music should be free.
This is why your help now is vital. We fear that our opponents are influencing Congress against the interests of music creators. If their views are allowed to gain strength, music creators will find it harder and harder to make a living as traditional media shifts to online and wireless services. We all know what will happen next: the music will dry up, and the ultimate loser will be the music consumer.
Attacks on Creative Commons by ASCAP are nothing new. The organization argued in a 2007 essay (and subsequent report) that elements of the license, which is applied to copyrighted works, meant “artists should give up all or some of their rights.” As noted in a rebuttal by Creative Commons’ Laurence Lessig, some of those claims were incorrect. Among other items, ASCAP said that the “licenses ask creators to waive the ability to collect royalties,” which isn’t true of the non-commercial CC licenses.
read more on createdigitalmusic.com
Cubase 5.5 Update Available
Today, Steinberg released the free 5.5 update for Cubase and Cubase Studio – with a feature set that speeds up workflow and boosts creativity! The brand-new version delivers performance, automation and video enhancements, as well as refined beat tools and workflow improvements in key areas.
Cubase 5.5 is more efficient thanks to its reworked audio engine that provides better low-latency performance on multiple core systems. The plug-ins REVerence* and LoopMash* now offer a better CPU efficiency and the VST Bridge technology not only works faster, but also features enhanced compatibility with the majority of bridged 32-bit VST2.4 plug-ins.
The 5.5 update also speeds up mixing and video editing. The automation panel has been redesigned and is now equipped with additional automation functionality, while the convenient Quick Control system has been expanded. Cubase 5.5 comes with a new Open GL accelerated video engine with full HD support* and scalable performance.
But that’s not all. Beat production is getting even better with Cubase 5.5. The Sample Editor has witnessed massive refinements when it comes to working with slices and AudioWarp editing. New functions have also been added to the beat specialists LoopMash and Groove Agent ONE, the latter featuring 19 brand-new and exclusive vintage drum kits.
There are further improvements such as the redesigned MediaBay, an overhauled scrubbing function and new channel batch export features. Please visit the Cubase 5.5 product page for detailed information on all new features.
The update is available as a free download for all registered customers of Cubase 5 and Cubase Studio 5.
Download Cubase Studio 5.5 Update
*Feature included in Cubase 5.5 only
Soundwave Sculpture

For the entrance hall of the Rolex Tower in Dubai, James Clar created the Rolex Tower Soundwave: a massive sculpture resembling a sound wave, made of stainless steel.
The sculpture is like an abstract name tag for the building, as the artist recorded his own voice, saying “Rolex Tower”. The waveform of this recording in 3D form was then used as blueprint for the sculpture

[via everydaylistening.com]
The single biggest step in transforming a ‘project studio’ into a fully fledged recording studio is when you finally have a separate control room and recording studio. This is when you can monitor the performance through your nearfield monitors, see the musician through your heavy glass window and truly begin to enjoy the process of engineering. Finally, you can twist all of those knobs in private! Ah the joy! And although there is a ton of available articles on control room acoustics, it seems that the recording studio – where the actual recording is done – is rarely discussed. This paper hopes to offer insight and ideas on what you should consider when creating your recording space.
What is the perfect recording studio?
A recording space should be flexible. In other words, it has to be able to adapt to a drum kit on Monday, a clarinet on Tuesday, a Marshall stack Wednesday and a voice-over for overdubs on Thursday. But how can one room do it all? Simple… think in terms of the live-end dead-end concept – LEDE – add a pinch of creative thought and apply it to your room. You really can’t go to far wrong.
This is where the LEDE concept has merit; you can have one end of your room treated with 60% of your acoustic budget while the other end could be treated more sparsely with the left over 40%. When recording drums, you could get a more controlled effect in the dead end and a more ambient sound in the live end. For voice recording, the dead end would eliminate much of the ambiance and let you add the effects as needed. Acoustic instruments such as guitars tend to sound more natural when the room acoustics are included. You could therefore position the guitar in the center of the room and have an omni-directional mic in the live-end to capture the space. There is no right – it is a matter of creatively using the space at hand.
How much material should I use?
Generally speaking, you are better to start with less and add more as you go. Start by recording in your room so that you can hear what it does. If you find that you are experiencing strange tones, you likely are hearing phase cancellation due to room modes causing a comb-filtering effect and therefore, you should consider adding more acoustic treatment.
One of the cool things about the Broadway panels is that the impaler clips make them both easy to put up and easy to relocate. Most successful studio owners start with a couple of boxes of Broadway panels and begin by creating the dead space. As you are putting panels up on the wall, nothing will happen… another panel – still nothing and then wham! All of a sudden the room will change. It will tighten up and you will hear it immediately. Stop. You are now ready to go over to the live end. This time, just think in terms of eliminating parallel surfaces. The Primacoustic Scatter Blocks are great for this as they can be placed in a random fashion around the space to tame the ambiance. Remember, this end is live.
[via primacoustic.com]
Welcome to online-mixing.com
Your online mixing and mastering studio.
This is where you get your recorded music mixed and mastered in the way you want.
With us you can achieve the same high quality sounding mix as today’s major artists.
Get in touch!
We will be happy to hear from you, no matter the subject. For contacting us please use our contact page
To stay updated on our news and promotions subscribe to our Newsletter













