Technology
Electronically Modified Didgeridoo Kyle Evans
I created this instrument to experiment in the combination of the organic sound qualities of a didgeridoo with the advanced signal processing capabilities of modern computer programming and sound synthesis. This custom built didgeridoo features externally mounted modules that allow the performer to process and manipulate the sound of the instrument in real time. All control data is transmitted wirelessly via blue tooth and is controlling several audio processes created in a custom-built software environment. If you have any questions about the instrument please feel free to ask.
Blackbird Super Orchestra
Beyond convention
We appreciate powerful, big guitars like dreadnoughts but they are cumbersome. The Blackbird Super Orchestra Model has a cannon voice with dreadnought volume and fullness but is compact and 3D sculpted with body cuts for enhanced comfort and playability.
The tone goes above and beyond convention with uncommon sustain, perfect clarity and string balance the length of the fretboard.
# Carbon Fiber strength and environmental stability
# 3.5 lbs. among the world’s lightest guitars
# Resonance-driving hollow neck and head with sound port
# Offset soundhole for increased volume and bass
# 25.5″ scale length
# Asymmetric design for enhanced tone in a compact body
# Optional Fishman Matrix Infinity
Construction
The Blackbird Rider features an all-hollow uni-body shell setting it apart from any guitar in the world.
That is the body, neck, and head are cast in one-piece with the sound board, fretboard, tuners, etc. added to that main component.
Forming the main component in one-piece eliminates the weak and sound-absorbing joints associated with standard guitars. This patent-pending construction relies on the incredibly strong and stiff properties of carbon fiber as well as plenty of unique design features to create the strongest, most resonant small-bodied guitar available anywhere.
Materials
Carbon fiber comes in a variety of different styles and configurations which accommodates a huge range of applications. Blackbird guitars take full advantage of this versatility, utilizing a blend of uni-directional (super stiff in one direction), 90 degree (strong and stiff in two directions) and twill (wraps well in three dimensions) along with core materials to add strength and reduce weight even further.
Carbon fiber’s stiffness is what makes it physically superior to wood as a sound board material. Its durability and strength, no matter the conditions, makes for a perfect travelling companion.

The Stimmmopped is an electronic guitar tuner made to be used as a guitar pick. This uses two LEDs synchronized to blink at the exact frequency of the string you are tuning. Pluck the string with the corner of the PCB and then shine the light on the string you are tuning. As the vibrating string moves back and forth it will only pick up the spot of light when the frequency matches that of the blinking LED. Once in tune, both red lights will appear to be constantly illuminated and immobile on the string.
An Atmel ATmega8 is used to control the device, interfacing with two buttons and a seven-segment display to choose the pitch currently being tuned. Gibson has a robotic guitar that features an auto-tuning mode, but if you don’t want to shell that much this low cost and simple build is for you.
[Thanks Sören] www.hackaday.com
Ice Records

For Langjökull, Snæfellsjökull, Solheimajökull, artist Katie Paterson recorded the sound of three glaciers in Iceland. She then pressed these sounds on three records made of the melt water of these three glaciers. Three turn tables played the records for nearly two hours until they completely melted. A sample of one of the records can be heard here.
It seems like the ultimate piece of conceptual art. Next to that it points at present environmental problems like global warming an the perishability of our planet in a beautiful, subtle way.
(via Joachim Baan)
Ondes Martenot

The ondes Martenot (French for “Martenot waves”; also known as the ondium Martenot, Martenot and ondes musicales) is an early electronic musical instrument with a keyboard and slide, invented in 1928 by Maurice Martenot – a French cellist, a radio telegrapher during the first World War, and an inventor. The instrument is originally very similar in sound to the Theremin. They both used the vacuum tube oscillator as a sound source and were both monophonic, where the Theremin had a sliding scale and no fixed preset notes the Ondes-Martenot had a keyboard and a strip control for glissando and vibrato and an appearance that was familiar to any keyboard player.
The instrument also had a bank of expression keys that allowed the player to change the timbre and character of the sounds. A later (1938) version of the instrument featured microtonal tuning as specified by the Hindu poet Rabindranath Tagore and the musician Alain Danielou.
The Ondes-Martenot was quickly accepted and eventually had a wide repetoire, works were written for the instrument by composers such as Edgard Varèse, Olivier Messian, Darius Milhaud, Arthur Honegger, Maurice Jarre.
Here you can see how it works.
Music Controlled Face
Daito Manabe is a programmer, artist, and designer who obviously isn’t afraid to experiment. From Daito’s website, “Yes. It is painful. but not as much as you think.”

Open Labs introduced SoundSlate – the ultimate virtual instrument player and hardware DAW for your keyboard workstation or MIDI controller, contained in a sexy 1U rackmountable case.
SoundSlate redefines music production and performance by incorporating Open Labs‘ music operating environment including the critically acclaimed virtual instrument host Riff, 8000+ of sounds and effects, a robust audio i/o, and a powerful computer core running Windows XP into a 1U-ultra compact case that packs a punch.
Technical specifications:
CPU
Intel® Core2 Duo ® (2.8GHz)
Memory
2 GB (upgradeable to 4GB)
Storage
500 Gigabyte (upgradeable to 2TB)
Drive
Slimline CD/DVD Burner
Connection
(8) USB 2.0 ports
(1) Gigabit (10/100/1000) Ethernet port
(2) DVI Video ports (1 DVI-I, 1 DVI-D)
(1) E-SATA port
Audio
Sample Rates: 44.1, 48, 96, 192kHz from internal crystal or externally supplied clock (no sample rate conversion)
Bit Depths: 24-bit I/O, 32-bit processing
E-MU E-DSP™ 32-bit DSP with 67-bit accumulator (double precision w/ 3 headroom bits)
Hardware-accelerated, 32-channel mixing, and multi-effects processing
Zero-latency direct hardware monitoring w/effects
ASIO 2.0, WDM/MME/DirectSound Drivers
EDI (E-MU Digital Interface) proprietary 64-channel audio link over CAT-5 cable
Anti-Pop speaker protection minimizes noise during power on/off
Ultra-low jitter, clock subsystem: < 1 ns in PLL mode (44.1kHz, Opt. S/PDIF Sync)
Analog Line Inputs (2)
Type: servo-balanced, DC-coupled, low-noise input circuitry
A/D converter: AK5394A
Level (software selectable):
- Professional: +4dBu nominal, 20dBu max (balanced)
- Consumer: -10dBV nominal, 6dBV max (unbalanced)
Frequency Response (20Hz – 20kHz): +/- .05dB
Dynamic Range (1kHz, A-weighted): 120dB
Signal-to-Noise Ratio (A-weighted): 120dB
THD+N (1kHz at -1dBFS): -110dB (.0003%)
Stereo Crosstalk (1kHz at -1dBFS): < -115dB
Analog Line Outputs (2)
Type: Balanced, low-noise, 3-pole low-pass differential filter
D/A converter: CS4398
Level (software selectable):
- Professional: +4dBu nominal, 20dBu max (balanced)
- Consumer: -10dBV nominal, 6dBV max (unbalanced)
Frequency Response (20Hz – 20kHz): + 0.0/-.35dB,
Dynamic Range (1kHz, A-weighted): 120dB
Signal-to-Noise Ratio (A-weighted): 120dB
THD+N (1kHz at -1dBFS): -105dB (.0006%)
Stereo Crosstalk (1kHz at -1dBFS): < -115dB
Digital I/O
S/PDIF:
- 2 in/2 out coaxial (transformer coupled)
- 2 in/2 out optical (software switched at ADAT)
- AES/EBU or S/PDIF format (software selectable)
ADAT:
- 8 channels, 24-bit @ 44.1/48kHz
- 4 channels, 24-bit @ 96kHz (S-MUX compatible)
- 2 channels, 24-bit @ 192kHz
MIDI:
- 1 in, 1 out
Synchronization
Internal crystal sync at 44.1, 48, 96, 192kHz
External sample rate sync via
- ADAT (44.1 – 192kHz)
- S/PDIF (opt. or coax 44.1 – 96kHz)
Power Supply
250 Watt Power Supply, Whisper Quiet Cooling Fans (Internal Chassis, Processor & Power Supply)
Dimensions:
19”(W) X 12”(D) X 1U(H)
More information: Open Labs
Exclusive Interview with Dave Whitehead, Sound Designer of District 9
Designing Sound • by Miguel Isaza

District 9 was one of my favourite films of this year, an amazing history, utstanding visual effects, and really great sound design, by Dave Whitehead, new zealand sound designer with more than 15 years in the Industry. I have a nice talk with Dave about the sound of the film, the sound effects, the alien’s lenguage and more, don’t miss it!
Designing Sound: First of all tell us some about your career. How and when did you getstarted with sound design?
Dave Whitehead: I was offered a job in 1990 at the University of Waikato Music Department, running a small MIDI/recording studio. My job was to figure out how to use all the gear they would buy and then help student’s record compositions for their assignments. It was incredibly fertile ground and I was very fortunate at the time.
My boss at the time Professor Ian Whalley, had me compose music for the campus television production company. He also allowed me to record local bands and do the sound and music for student’s short films.
I worked on many short films and theatre productions before being offered my first feature film. It was a horror thriller called ‘The Ugly” and I was credited as sound designer. It was a definite crash course in sound post production and design. There was certainly a bit of sound library milking in the early days, but I did my best at the time to manipulate sound to create something unique. Through that process I learnt the importance in recording a fresh palette for every film.
DS: I can see that you are working in other projects with Peter Jackson… How is your relationship with him? How did you become involved with District 9?
DW: Peter is a driving force in the New Zealand film industry and he has an incredibly good ear for sound. He is always fantastic at articulating his minds ear and appreciates what we as a team bring to the table. I think most people who have the privilege of working with him would say any “relationship” would be one of respect for him.
We were all based at Park Road Post and we had just come off ‘The Lovely Bones’. The sound team down here in Wellington was primed and ready to move onto the next film. Fortunately for us, it was ‘District 9’.
DS: How was the communication with the director and the rest of the team?
DW: It was absolutely brilliant. Neill Blomkamp made himself available to us on any given day. He was fully open to experimentation and gave insightful and focused briefs. He really did know what he wanted, and enjoyed happy sound surprises from us too.
Supervising Effects Editor, Brent Burge and I discussed what needed to be done and he mapped out who was going to do what. My job was to come up with the alien technology palette and the language. The rest of the team new exactly what they had to do so the process of moving toward predubs was very smooth.
Dave Whitehead at Niah Caves in BorneDS: How the concept of the film affect your decisions as sound designer?
DW: Initially on seeing the artwork I started building a very hi-tech palette for the alien technology. The Exo Suit is the classic example. We had an intensive record at a New Zealand Air Force base for hydraulics and all kinds of servos and tech devices. Version one was definitely more classic blockbuster sci-fi. Neill reviewed it and said he wanted it to be far more grungy, more real. He wanted it to be based on real world sounds, but with an alien core. So my concept took a 180° turn and I started on a new palette.
Neill also said the aliens were insect like and that their social structure was very hive like. The decision to record as many insects as I could was an easy one and the concept became one of the keystones to the design.
One of the major concepts was the lo-fi treatment in the security cameras. It was decided early in the piece that this would be done on the stage by re-recording mixers Mike Hedges and Gilbert Lake. That way they could control the amount and type of futz that was used in the final.
DS: Which were your main tools/processes for recording, edit and design sounds?
read the full article on designingsound.noisepages.com
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