audio
MAKE YOUR OWN SPEAKER

Download the instructions (PDF) to make a speaker for your mobile audio device here.
If you use a small cardboard box you will achieve a better sound… enjoy!
[ via Who Killed Bambi ]
UA’s First-Ever Firewire 800/400 DSP Accelerators Provide Plug-and-Play Access to Award-Winning UAD Powered Plug-Ins on Wide Range of Mac Computers

NAMM SHOW NEWS – ANAHEIM, Calif. January 13, 2011 — Universal Audio (UA), a leading manufacturer of professional audio recording products, today announced the impending release of UAD-2 Satellite DUO and QUAD Firewire DSP Accelerator Packages. As the newest members of UA’s award-winning UAD-2 Powered Plug-Ins platform, the UAD-2 Satellite family combines DSP acceleration with the plug-and-play simplicity of Firewire 800/400 — perfect for modern, Intel-based iMacs and MacBook Pros.
The UAD-2 Satellite puts the entire UAD Powered Plug-Ins library within easy reach of Firewire 800 and 400-equipped computers; no PCIe card installation required. In developing these UAD plug-ins, UA’s DSP engineers work with leading hardware manufacturers — including Roland, Neve, Studer, dbx, Solid State Logic, Lexicon, Manley, Empirical Labs, Trident, SPL, EMT and more — using their exact schematics, golden units, and experienced ears. This gives computer-based musicians and engineers the warmth and harmonics of classic analog recordings, wherever they mix.
“This is a really exciting announcement, both for UA as a company, and for legions of musicians and engineers wanting to tap into UAD-2 plug-ins via Firewire,” commented Universal Audio President Matt Ward. “The UAD-2 Satellite is a sleek, high-quality product that delivers even higher quality results.”
“UAD-2 Satellite is the result of UA listening to our customers, and giving them a processing solution that is both elegant and powerful,” added UA Senior Product Manager Lev Perrey. “Coupled with our roadmap of exciting new plug-ins, we anticipate this product expanding our 40,000-strong UAD user base significantly in the years to come.”
Notable UAD-2 Satellite features include:
- Access the UAD Powered Plug-Ins library on select Firewire 800 and 400 equipped computers
- Compatible with a wide range of modern Intel-based iMacs and MacBook Pros
- Run larger mixes in Pro Tools, Logic, Cubase, Nuendo, Performer and more — without taxing host computer CPU
- 5 models to choose from: DUO (Core); DUO Flexi (w/ $500 Plug-In Voucher); QUAD (Core), QUAD Flexi (w/ $500 Plug-In Voucher), and QUAD Omni v.5.7 (w/ 50 UAD plug-ins)
The complete line of UAD-2 Satellite DSP Accelerators is slated for a Q1 2011 release with prices starting at $899 MAPP USD.
For the latest release information on the UAD-2 Satellite, go here.
About Universal Audio Inc.
Founded in 1999 by Bill Putnam Jr. and based in Scotts Valley, California, Universal Audio is best known for its vintage analog reproductions and advanced Digital Signal Processing technology, including the award-winning UAD Powered Plug-Ins Platform. The company is focused on merging the best of classic analog and modern digital technology. UA is devoted to this endeavor, following its rich recording heritage and motto, “Analog Ears. Digital Minds.” http://www.uaudio.com

From Wikipedia, the free encyclopedia
Audio mixing is the process by which a multitude of recorded sounds are combined into one or more channels, most commonly two-channel stereo. In the process, the source signals’ level, frequency content, dynamics and panoramic position are manipulated and effects such as reverbmay be added. This practical, aesthetic or otherwise creative treatment is done in order to produce a mix that is more appealing to listeners.
Audio mixing is done in studios as part of an album or single making. The mixing stage often follows the multitrack recording stage and the final mixes are normally submitted to a mastering engineer. The process is generally carried out by a mix engineer, also called mixing engineer, or mixer, though sometimes it is the musical producer, or even the artist, who mixes the recorded material.
Prior to the emergence of DAWs (Digital Audio Workstations), the process of mixing used to be carried out on a device known as an audio mixer, sound board, desk, or mixing console. Nowadays, more and more engineers and independent artists are using a personal computer for the process (commonly referred to as mixing in-the-box).
The role of music producer is not necessarily a technical one, with the physical aspects of recording being assumed by the audio engineer, and so producers often leave the similarly technical mixing process to a specialist audio mixer. Even producers with a technical background may prefer that a mixer comes in to take care of the final stage of the production process. Noted producer and mixer Joe Chiccarelli has said that it is often better for a project that an outside person comes in because:
“when you’re spending months on a project you get so mired in the detail that you can’t bring all the enthusiasm to the final [mixing] stage that you’d like. [You] need somebody else to take over those responsibilities so that you can sit back and regain your objectivity.”
However, as Chicarelli explains, sometimes limited budgets dictate that a producer takes care of the mixing as well
Mixing as we know it today emerged with the introduction of commercial multitrack tape machines, most notably the 8-track recorders that were introduced during the 1960s. The ability to record sounds into a multitude of channels meant that treating these sounds can be postponed to a later stage – the mixing stage.
In the 1980s, home recording and mixing began to take market share from recording studios. The 4-track Portastudio was introduced in 1979. Using one,Bruce Springsteen released the album Nebraska in 1982. The Eurythmics charted at number 15 in 1983 with the song “Sweet Dreams (Are Made of This)“, recorded by bandmember Dave Stewart on a makeshift 8-track recorder. In the mid-to-late 1990s, computers replaced tape-based recording for most home studios, with the Power Macintosh proving popular. At the same time, digital audio workstations (DAW), first used in the mid-1980s, began to replace tape in many professional recording studios.
A mixer, or mixing console, or mixing desk, or mixing board, or software mixer is the operational heart of the mixing process Mixers offer a multitude of inputs, each is fed by a track from a multitrack recorder; mixers would normally have 2 main outputs (in the case of two-channel stereo mixing) or 8 (in the case of surround).
Mixers offer three main functionalities:
- Mixing – summing signals together, which is normally done by a dedicated summing amplifier or in the case of digital by a simple algorithm.
- Routing – allows the routing of source signals to internal buses or external processing units and effects.
- Processing – many mixers also offer on-board processors, like equalizers and compressor
Outboard gear (analog) and software plugins (digital) can be inserted to the signal path in order to extend processing possibilities. Outboard gear and plugins fall into two main categories:
- Processors – these devices are normally connected in series to the signal path, so the input signal is replaced with the processed signal (e.g. equalizers).
- Effects – while an effect can be considered as any unit that affects the signal, the term is mostly used to describe units that are connected in parallel to the signal path and therefore they add to the existing sounds, but do not replace them. Examples would include reverb and delay
Common classes:
- Processors:
- Faders – used to attenuate or boost the level of signals.
- Pan pots – used to pan signal to the left or right and in surround also back and front.
- Equalizers – used to manipulate the frequency content of signals.
- Compressors – used to manipulate the dynamic content of signals. Among many applications they can even the level fluctuations of a singer, or reshape dynamic envelopes of percussive instruments (e.g. adding attack to a snare).
- Gates – used mainly to attenuate low-level signals, for example, the kick spill on a snare recording.
- Effects:
- Reverbs – used to simulate the boundary reflection created in a real room, but that adding a sense of space to otherwise ‘dry’ recordings.
- Delays – most commonly used to add distinct echoes as a creative effect.
The process of mixing often accounts for a few mixing domains:
- Level – concerned with the relative level between instruments and their dynamics.
- Frequency – concerned with the spectral content of the various instruments and the overall mix.
- Space – concerned with the spatial aspect of the various instruments. The space domain is often further subdivided into two sub-domains:
- Stereo – concerned with the horizontal panoramic aspects of instruments.
- Depth – concerned with the front-back aspects of instruments.
Mixing in surround is very similar to mixing in stereo except that there are more speakers, placed to ‘surround’ the listener. The same mixing domains mentioned above are involved, but instead of stereo’s horizontal panoramic aspects, and depth’s front-back aspects, mixing in surround lets the mix engineer pan sources within a much more three dimensional environment. In a surround mix, sounds can appear to originate from any direction.
There are two common ways to approach mixing in surround:
- Expanded Stereo – With this approach, the mix will still sound very much like an ordinary stereo mix. Most of the sources such as the instruments of a band, the vocals, and so on, will still be panned between the left and right speakers, but lower levels might also be sent to the rear speakers in order to create a wider stereo image, while lead sources such as the main vocal might be sent to the center speaker. Additionally, reverb and delay effects will often be sent to the rear speakers to create a more realistic sense of space. In the case of mixing a live recording that was performed in front of an audience, signal recorded by microphones aimed at, or placed among the audience will also often be sent to the rear speakers to make the listener feel as if he or she is in the crowd.
- Complete Surround / All Speakers Are Treated Equally – Instead of following the traditional ways of mixing in stereo, this much less conservative approach lets the mix engineer do anything he or she feels like. Instruments can appear to originate from anywhere, or even spin around the listener. When done tastefully, interesting sonic experiences can be achieved.
Naturally, these two approaches can be combined any way the mix engineer sees fit. Recently, a third approach, or method of mixing in surround was developed by surround mix engineer Unne Liljeblad.
- MSS – Multi Stereo Surround – This approach treats the speakers in a surround sound system as a multitude of stereo pairs. For example, a stereo recording of a piano, created using two microphones in an ORTF configuration, might have its left channel sent to the Left Rear Speaker and its right channel sent to the Center Speaker. The piano might also be sent to a reverb having its left and right outputs sent to the Left Front Speaker and Right Rear Speaker respectively. Additional elements of the song, such as an acoustic guitar recorded in stereo, might have its left and right channels sent to the Left Front Speaker and the Right Rear Speaker with a reverb returning to the Left Rear Speaker and the Center Speaker. Thus, multiple clean stereo recordings surround the listener without the smearing comb filtering effects that often occurs when the same or similar sources are sent to multiple speakers.

Necromare has released Old Music Box, a free instrument plug-in for Windows.
“The classic music box. cheerful but also haunting. Sample Based instrument. 2 1/2 octave music box sound then 1 1/2 harmony scale then 2 octaves of wind up sounds.”
Old Music Box is available to download as a freeware VST instrument plug-in for Windows.
More information: Necromare / Old Music Box

Beatport has announced their debut product, Elements, since purchasing Sounds To Sample.
Elements claims to be a cutting-edge, copyright-free loop package featureing drum loops and musical phrases created by quality producers.
Each pack consists of 10 loop elements assured to instantly inspire and add spice to your productions. All loops are recorded as WAV files at 24bit/44.1khz, are 100% royalty free
Each Elements package costs $1.99 and is available now. More information on the Beatport Sounds To Sample Elements Loop Library.
[via futuremusic]
one more cool app form building your super mobile studio insite your iPad.
Now is the time of a analogue synth, the legendary Korg MS-20

MS-20 consists of a recreation of the Korg MS-20 analog synth with the patching capability, plus a 16-step analog sequencer based on the Korg SQ-10, a six-part drum machine which can create drum parts by simply tapping the buttons, and a seven-channel mixer with 14 types of effects. In addition, iMS-20 offers dual Kaoss Pads allowing you to generate music by simply stroking the pad and moving your fingers over it.
Features:
Components:
» MS-20 monophonic synthesizer: 1 unit
» Analog sequencer: 1 unit
» 6-part drum machine: 1 unit
» Mixer: 1 unit
» Song/Pattern composer: 1 unit
MS-20 monophonic synthesizer:
» Analog modeling synthesizer (MS-20 modeled by “CMT” Component Modeling Technology)
» 2VCO / 2VCF / 1VCA / 2EG / Patch Panel
» Additional functions: Modulation Key/Tempo Sync
» Insert effect (selectable from 14 effect types as below)
Analog Sequencer:
» 16-step analog sequencer
» Control notes, volume, pan, parameters, and voltages via knobs
» Configurable steps (1-16) and sequence mode (6 types)
» Trigger out per channel or step position
6-part drum machine:
» 6-part/16-step drum machine
» Create sounds by sampling a single note from a built-in MS-20
» Controllable notes, volume and pan by knobs
» Configurable steps (1-16) and sequence mode (6 types) per a part
Mixer:
» 7-channel mixer
» Double needle meter indicates VU level
» Master effect (selectable from 14 effect types as below)
Song/Pattern composer:
» Compose a song or select a pattern, built-in mixer
» 16 patterns and 256 bars per a song
» Tempo setting (20-300 BPM) and Swing function
Effect type:
» 14 types: Short Delay, BPM Sync Delay, Reverb 1, Reverb 2, Chorus/Flanger, Equalizer, Compressor, Tube Simulator (Valve Force), Low-Pass Filter, High-Pass Filter, Band-Pass Filter, Talking Modulator, Decimator, Grain Shifter
Controllers:
» Keyboard: Recording function, Variable width (22, 26, or 29 keys)
» Kaoss Pad: 2 units, Recording function
»Performance pad: Key/Scale (31 types) settings
»Parameter control pad: X-Y axis parameter settings
Other:
» Audio export function (Bouncing a song or pattern, and Real-time recording a performance: 16-bit/44.1 kHz stereo WAV format)
» Publish and share songs online with the SoundCloud audio platform
» Various template patterns by music genre are included
» Various template sounds by sound category are included
Korg’s iMS-20 is a dedicated iPad app ( iOS 3.2 or later) and cannot be used with the iPhone or the iPod touch. It is available now for $16 bucks via iTunes.
Yamaha has announced the release of M7CL StageMix, a new free App for the iPad that provides remote control of Yamaha’s M7CL digital mixing console

StageMix provides remote control of M7CL functions
StageMix provides remote control of M7CL functions via a simple, intuitive graphical interface from anywhere within wireless range. The software has been specifically designed to allow engineers to adjust monitor mixes from the performers’ positions on stage, directly controlling mix parameters via the iPad rather than having to rely on verbal directions to a second engineer.
The result is better mixes in less time: a huge advantage during high-pressure pre-show setup. StageMix does not provide remote control of all M7CL parameters, but is focused on the requirements for adjusting monitor mixes on stage.
Mixer Window
The main page of the StageMix is called the “Mixer” window. It shows the EQ curve, CUE and ON buttons, fader and level meters, and channel names for eight adjacent channels. Across the top of the screen, all Input, Mix and Matrix level meters and faders are displayed in blocks of eight. This is the “Navigation/Meter Bridge”. Press any of these blocks to select which channels are viewed in the fader strips below.
Sends On Faders
The colour of this button matches those used on the M7CL console. [CUE] and [ON] buttons appear below, allowing the currently active Mix or Matrix bus to be Cued and turned On/Off.
EQ Editing
One band of EQ can be adjusted at a time. Press one of the green circles to select the band, and it will be highlighted yellow. EQ bands in StageMix are labelled as follows:
- HP = HPF (input channels only).
- 1 = Low Band.
- 2 = Low-Mid Band.
- 3 = High-Mid Band.
- 4 = High Band.
Functions:
- Controllable Parameters.
- Sends on Faders.
- Input Channel Faders.
- Input Channel On/Off.
- Input Channel Parametric EQs.
- Input Channel Cue.
- Mix Master Faders.
- Mix Bus On/Off.
- Mix Bus Parametric EQs.
- Mix Bus Cue.
- Last Cue/Mix Cue Mode.
- Clear All Cues.
- Graphic EQs (Please note that this parameter may not be available in the initial release)..
Display Only Parameters:
- Input Channel Names.
- Input Channel Meters.
- Mix/Matrix Bus Names.
- Mix Bus Meters.
- EQ Input Meter.
- EQ Output Meter.
find out more on yamahaproaudio.com
wiki – Audio Mastering

From Wikipedia, the free encyclopedia
Mastering, a form of audio post-production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master); the source from which all copies will be produced (via methods such as pressing, duplication or replication). Recently, the format choice includes using digital masters although analog masters, such as audio tapes, are still being used by the manufacturing industry and by a few engineers who have chosen to specialize in analog mastering.
In the earliest days of the recording industry, all phases of the recording and mastering process were entirely achieved by mechanical processes. Performers sang and/or played into a large acoustic horn and the master recording was created by the direct transfer of acoustic energy from the diaphragmof the recording horn to the mastering lathe, which was typically located in an adjoining room. The cutting head, driven by the energy transferred from the horn, inscribed a modulated groove into the surface of a rotating cylinder or disc. These masters were usually made from either a soft metal alloy or fromwax; this gave rise to the colloquial term waxing, referring to the cutting of a record.
After the introduction of the microphone and electronic amplification in the mid-1920s, the mastering process became electro-mechanical, and electrically driven mastering lathes came into use for cutting master discs (the cylinder format by then having been superseded).
However, until the introduction of tape recording, master recordings were almost always cut direct-to-disc. Artists performed live in a specially designed studio and as the performance was underway, the signal was routed from the microphones via a mixing desk in the studio control room to the mastering lathe, where the disc was cut in real time.
Only a small minority of recordings were mastered using previously recorded material sourced from other discs.
The recording industry was revolutionized by the introduction of magnetic tape in the late 1940s, which enabled master discs to be cut separately in time and space from the actual recording process. Although tape and other technical advances dramatically improved audio quality of commercial recordings in the post-war years, the basic constraints of the electro-mechanical mastering process remained, and the inherent physical limitations of the main commercial recording media—the 78 rpm disc and the later 7-inch 45 rpm single and the 33-1/3 rpm LP record—meant that the audio quality, dynamic range, and running time of master discs were still relatively limited compared to later media such as the compact disc.
Running times were constrained by the diameter of the disc and the density with which grooves could be inscribed on the surface without cutting into each other. Dynamic range was also limited by the fact that if the signal level coming from the master tape was too high, the highly sensitive cutting head might jump off the surface of the disc during the cutting process.
From the 1950s until the advent of digital recording in the late 1970s, the mastering process typically went through several stages. Once the studio recording on multi-track tape was complete, a final mix was prepared and dubbed down to the master tape, usually either a single-track mono or two-trackstereo tape.
Prior to the cutting of the master disc, the master tape was often subjected to further electronic treatment by a specialist mastering engineer. After the advent of tape it was found that especially for pop recordings, master recordings could be made so that the resulting record would sound better. This was done by making fine adjustments to the amplitude of sound at different frequency bands (equalization) prior to the cutting of the master disc.
Record mastering became a highly prized and skilled craft, and it was widely recognized that good mastering could make or break a commercial pop recording. As a result, during the peak years of the pop music boom from the 1950s to the 1980s, the best mastering engineers were in high demand.
In large recording companies such as EMI, the mastering process was usually controlled by specialist staff technicians who were conservative in their work practices. These big companies were often reluctant to make changes to their recording and production processes—for example, EMI was very slow in taking up innovations in multi-track recording and they did not install 8-track recorders in their Abbey Road Studios until the late 1960s, more than a decade after the first commercial 8-track recorders were installed by American independent studios. As a result, by the time The Beatles were making their groundbreaking recordings in the mid-1960s, they often found themselves at odds with EMI’s mastering engineers, who were unwilling to meet the group’s demands to push the mastering process because it was feared that if levels were set too high it would cause the needle to jump out of the groove when the record was played by listeners.
In the 1990s, electro-mechanical processes were largely superseded by digital technology, with digital recordings stored on HDDs or Digital Tape and transferred to CD. The digital audio workstation (DAW) became common in many mastering facilities, allowing the off-line manipulation of recorded audio via agraphical user interface (GUI). Although many digital processing tools are common during mastering, it is also very common to use analog media and processing equipment for the mastering stage.[1]
Just as in other areas of audio, the benefits and drawbacks of digital technology compared to analog technology is still a matter of debate. However, in the field of audio mastering, the debate is usually over the use of digital versus analog signal processing rather than the use of digital technology for storage of audio.[1]
Although in reality there isn’t such a thing as an “optimum mix level for mastering”, the example on this picture to the right only suggests what mix levels are ideal for the studio engineer to render and for the mastering engineer to process.[2] It’s very important to allow enough headroom for the mastering engineer’s work. Many mastering engineers working with digital equipment would agree that a minimum of 3 to 6 dB of available headroom is critical to perform good mastering. Ideal peak levels should not exceed -3dBFSD and the average sum of the left and right channels should be at around -10 to -18 dBFSD (As shown on the picture to the right).
There are mastering engineers who feel that digital technology, as of 2007, has not progressed enough in quality to supersede analog technology entirely. Many top mastering studios, including Bernie GrundmanMastering (which has mastered 37 Grammy-nominated albums), and Gateway Mastering still embraceanalog signal processing (such as analog equalization) within the mastering process. Additionally, the latest advances in analog mastering technology include 120V signal rails for previously unavailable headroom of 150dB as well as frequency response ranging from 3 Hz to 300 kHz.[citation needed] In order to duplicate this frequency response in digital domain, a sampling rate of at least 600 kHz would be required, by the Nyquist–Shannon sampling theorem. However, it is pertinent that the extremes of these frequency ranges (3 Hz to 19 Hz and 21 kHz to 300 kHz) are effectively inaudible and fall outside the range of both human hearing and most professional microphones.
The music mastering studio is very different from a normal audio recording studio. In fact, all the equipment and gear found in most recording and mixing studios can actually hinder the acoustics of a room to accurately monitor sound. Thus, the correct room acoustics and arrangement of the equipment inside a mastering studio is an important factor since the mastering engineer (ME) needs to hear each mix in detail. This room design should be non-environmental or with a minimum room interference. By working with an experienced mastering engineer, the recording artist is also open to more creative opinions and technical advice.
The source material, ideally at the original resolution, is processed using equalization, compression, limiting, noise reduction and other processes. More tasks, such as editing, pre-gapping, leveling, fading in and out, noise reduction and other signal restoration and enhancement processes can be applied as part of the mastering stage. This step prepares the music for either digital or analog, e.g. vinyl, replication. The source material is put in the proper order, commonly referred to as assembly or (track) sequencing.
If the material is destined for vinyl release, additional processing, such as dynamic range reduction, frequency dependent stereo–to–mono fold-down and equalization, may be applied to compensate for the limitations of that medium. Finally, for compact disc release, Start of Track, End of Track, and Indexes are defined for disc navigation. Subsequently, it is rendered either to a physical medium, such as a CD-R or DVD-R, or to a DDP file set, the standard method of secure delivery for CD and DVD replication masters. The specific medium varies, depending on the intended release format of the final product. For digital audio releases, there is more than one possible master media, chosen based on replication factory requirements or record label security concerns. Regardless of what delivery method is chosen, the replicator will transfer the audio to a glass master that will generate metal stampers for replication.
The process of audio mastering varies depending on the specific needs of the audio to be processed. Mastering engineers need to examine the types of input media, the expectations of the source producer or recipient, the limitations of the end medium and process the subject accordingly. General rules of thumb can rarely be applied.
Steps of the process typically include but are not limited to the following:
- Transferring the recorded audio tracks into the Digital Audio Workstation (DAW) (optional).
- Sequence the separate songs or tracks (the spaces in between) as they will appear on the final release.
- Process or “sweeten” audio to maximize the sound quality for its particular medium (e.g. applying specific EQ for vinyl)
- Transfer the audio to the final master format (i.e., CD-ROM, half-inch reel tape, PCM 1630 U-matic tape, etc.).
Examples of possible actions taken during mastering:
- Editing minor flaws
- Applying noise reduction to eliminate clicks, dropouts, hum and hiss
- Adjusting stereo width
- Adding ambience
- Equalize audio across tracks
- Adjust volume
- Dynamic range expansion or compression
- Peak limit

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more info on avid.com
From the same guys under Audiotool. This is Nudge. “iNudge is a virtual-instrument widget designed for self-expressive online music making & sharing.” Play it here.
- Select 1 of 8 different Sound Patterns from the small Matrixes icons on the right.
- Use your mouse to draw notes on each 16 Step Matrix.
- Adjust the volume of the iNudge.
- Click MORE for advanced adjustment abilities.
- Get & Share allows you to Send Mail, Get Link, Get Embed code or Spread in communities.
- Use the Feedback Forum to tell us what you think, leave your comments or make suggestions.
- Check out MOST LISTENED and NEWEST iNudges below!
[via socks-studio.com]
Welcome to online-mixing.com
Your online mixing and mastering studio.
This is where you get your recorded music mixed and mastered in the way you want.
With us you can achieve the same high quality sounding mix as today’s major artists.
Get in touch!
We will be happy to hear from you, no matter the subject. For contacting us please use our contact page
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