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Daito Manabe is a programmer, artist, and designer who obviously isn’t afraid to experiment. From Daito’s website, “Yes. It is painful. but not as much as you think.”

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The selection and placement of microphones can have a major influence on the sound of an acoustic recording.
It is a common view in the recording industry that the music played by a skilled musician with a quality instrument properly miked can be sent directly to the recorder with little or no modification. This simple approach can often sound better than an instrument that has been reshaped by a multitude of signal processing gear.
In this guide, Shure Application Engineers describe particular microphone techniques and placement: techniques to pick up a natural tonal balance, techniques to help reject unwanted sounds, and even techniques to create special effects.
Following this, some fundamentals of microphones, instruments, and acoustics are presented.

Selection and Placement of Microphones.

Microphone Techniques
Vocal Microphone Techniques
Spoken Word/“Podcasting”
Acoustic String and Fretted Instruments
Woodwinds
Brass
Amplified Instruments
Drums and Percussion
Stereo

Fundamentals of Microphones, Instruments, and Acoustics

Microphone Characteristics
Instrument Characteristics
Acoustic Characteristics
Shure Microphone Selection Guide
Shure Recording Microphone Lockers

DOWNLOAD A PDF FILE OF THIS GUIDE FROM SHURE.COM
Shure’s Performance Listening Center
featuring state-of-the-art recording and product testing
capabilities. Photo by Frank Dina/Shure Inc.
Internal application photography by Cris Tapia/Shure Inc.

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Music Prep Ergonomics

By Ron Hess

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A while back, I was asked by a reader to address the issue of ergonomics and studio setup for the electronic musician, a term which takes in most of us these days. This topic has two fundamental areas of focus: (1) finding the most comfortable, injury-free setup to get the job done, and (2) maximizing efficiency by cutting time wasted on repetitive tasks. Ergonomic strategies abound for the digital composer/producer/engineer, but orchestration and music copying carries slightly different demands which merit additional discussion.

I once had the misfortune to rupture a disk in my neck due to the massive music prep workload for the music performed by the Atlanta Symphony for the entire opening and closing ceremonies of the ‘96 Summer Olympics.

The protocol of that job required that we do it all by hand, and I worked for 36 days without a break, 8-10 hours a day. Despite our usual precautions of slanted table-tops, good posture, adequate lighting, etc., I still found myself about a week later conducting a recording session with a right arm that was growing more sluggish by the minute. The quick of the story was that 36 days of being locked into a position had caused the muscles in my neck to inflame and spasm, pulling it out of position enough to rupture a disk, with consequent pain and diminished nerve flow. Fortunately, most such neck problems relax and work their way out in several months. (Mine did.) The moral of that story is that too much of anything, even work, isn’t necessarily a good thing.

Obviously, now that we do the job with lasers and toner instead of pens and ink, our posture has changed, but not the potential hazards of physical overwork due to poor planning. Let’s start with the basic setup. For each micro-task we do, if we could mentally draw a graph, with one axis measuring time spent and another showing how often we do it, the resulting plot would help us prioritize and strategize the positions of our tools to save time and avoid personal injury. Take into account things like standing and sitting (knees,) leaning (spine,) head position (neck,) unvarying depth of visual focus (eyestrain,) chair height (leg circulation,) speaker placement (ear strain,) etc.

Here’s how my analysis dictated my basic setup (your mileage may vary…)

(1) Monitor placement: directly in front and slightly down, since my emphasis (scores, parts, etc.) is graphic and therefore visual. I use two monitors stacked vertically, as notation primarily demands vertical real estate, compared to sequencing’s obsession with the horizontal.

(2) Computer keyboard/trackball: at elbow level, directly in front of and nearest to me, as more time is spent editing than strictly inputting.

(3) Midi keyboard: front-to-back, between computer keyboard/mouse and computer monitor, and slightly elevated. (Not the optimal position for hours of playing, but the need to maintain body orientation through constant back-and-forth on the two keyboards wins out.)

4) Workstation orientation: When possible, and for both acoustic and ergonomic reasons, placed with its back to one of the short sides of a rectangular room, but not forcing one to look at or out a window (glare and shadow.) Allow space between workstation and back wall to minimize speaker/wall interaction, allow access to component/network wiring and, not insignificantly, for video monitor placement at a different focal depth from the computer monitor, forcing you to change focus frequently to avoid eyestrain.

(5) Telephone: within easy arm’s reach without leaning, preferably on the same side as the more skilled arm (for dialing.)

(6) Printer: Again, within arm’s reach, both for retrieving completed prints and for manual feed access.

(7) Easel: For holding scores, manuals, etc., at eye level. Since this is used less often, but for longer stretches, I built one onto an old-style computer/video monitor platform with a swing-out arm to be available when needed, or quickly swung back and folded out of position when not.

read the full article on www.filmmusicmag.com

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Which console will you be using for mixing (analogue or digital)?

Answer:
It depends on where our engineers are working. Our engineers are all free-lance and will book the studio they believe is most suitable for their style of work. Neither system or studio equipment can be guaranteed but we guarantee the quality and commitment of their work.
Most of the studios here in London are equipped with analogue mixers and Pro Tools HD system.

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HD_650_ProductImage

The audiophile HD 650 is the ultimate in open, dynamic headphone design. Developed from the award-winning HD 600, the HD 650s feature improved materials for even better sound reproduction. They captivate the listener with their expressiveness and emotion while maintaining absolute precision and lifelike reproduction. Enjoy sound in perfection!

Features

  • Systems with narrow tolerances (± 1 dB), hand-picked in pairs
  • Highly optimised magnet systems for minimum harmonic and intermodulation distortion
  • High-quality titanium/silver finish
  • A specially developed damping element, made from fine acoustic metal mesh, ensures a precise damping over the entire diaphragm surface, highly constant in all climates.
  • Specially modulated connecting cable (detachable) made from highly conductive OFC copper, Kevlar-reinforced, with very low handling noise, i.e. low structure-borne sound sensitivity
  • Extremely lightweight aluminium voice coils ensure excellent transient response
  • Gold plated ¼” jack plug with adaptor lead to 3.5 mm jack plug
  • 2-year warranty
Nominal impedance 300 Ω
Contact pressure ca. 2,5 N
Weight w/o cable ca. 260g
Jack plug 6,3/3,5 mm stereo
Transducer principle (Headphones) open, dynamic
Ear coupling circumaural
Cable length 3 m
Frequency response (headphones) 10 – 39500 Hz
Sound pressure level (SPL) 103 dB (1 Vrms)
THD, total harmonic distortion 0,05 %

www.sennheiser.com

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