mastering

Introducing Pro Tools® 10 and Pro Tools® HDX

Your sound—better, faster, and easier than ever

Your dedication deserves the best tools available. Introducing Pro Tools 10, the next generation of the best sounding, most powerful audio production software for recording, composing, editing, and mixing music and sound for picture.

 

What’s new

  • Speed up editing and mixing with Clip Gain, and easily adjust and match gain levels, pre-mixer
  • Use multiple audio formats in a session—including interleave—without file duplication
  • Record and master higher resolution sound with more headroom in 32-bit floating-point format
  • Get great responsiveness on slower hard drives with the enhanced disk handler
  • Record in low-latency mode, with direct monitoring when using third-party audio interfaces
  • Get the sound of System 5 console EQ and dynamics with the Avid Channel Strip plug-in
  • Get access to over 500 additional Pro Tools commands when using EUCON controllers
  • Work more easily with AudioSuite-rendered clips with reverse processing, handles, and more
  • Create extra long-format projects for sequential versioning with the extended 24-hour timeline
  • Open fade-heavy sessions faster and get better responsiveness with real-time fades
  • Export mixes directly to SoundCloud to share and promote your music to the world


[via avid.com]

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UA’s First-Ever Firewire 800/400 DSP Accelerators Provide Plug-and-Play Access to Award-Winning UAD Powered Plug-Ins on Wide Range of Mac Computers

NAMM SHOW NEWS – ANAHEIM, Calif.  January 13, 2011 Universal Audio (UA), a leading manufacturer of professional audio recording products, today announced the impending release of UAD-2 Satellite DUO and QUAD Firewire DSP Accelerator Packages. As the newest members of UA’s award-winning UAD-2 Powered Plug-Ins platform, the UAD-2 Satellite family combines DSP acceleration with the plug-and-play simplicity of Firewire 800/400 — perfect for modern, Intel-based iMacs and MacBook Pros.

The UAD-2 Satellite puts the entire UAD Powered Plug-Ins library within easy reach of Firewire 800 and 400-equipped computers; no PCIe card installation required. In developing these UAD plug-ins, UA’s DSP engineers work with leading hardware manufacturers — including Roland, Neve, Studer, dbx, Solid State Logic, Lexicon, Manley, Empirical Labs, Trident, SPL, EMT and more  — using their exact schematics, golden units, and experienced ears. This gives computer-based musicians and engineers the warmth and harmonics of classic analog recordings, wherever they mix.

Available in DUO or QUAD processor format (with either two or four Analog Devices SHARC processors, respectively), UAD-2 Satellite packages provide a processing “boost” for digital audio workstations, and include a selection of classic analog emulation plug-ins, right out of the box.

“This is a really exciting announcement, both for UA as a company, and for legions of musicians and engineers wanting to tap into UAD-2 plug-ins via Firewire,” commented Universal Audio President Matt Ward. “The UAD-2 Satellite is a sleek, high-quality product that delivers even higher quality results.”

“UAD-2 Satellite is the result of UA listening to our customers, and giving them a processing solution that is both elegant and powerful,” added UA Senior Product Manager Lev Perrey. “Coupled with our roadmap of exciting new plug-ins, we anticipate this product expanding our 40,000-strong UAD user base significantly in the years to come.”

Notable UAD-2 Satellite features include:

  • Access the UAD Powered Plug-Ins library on select Firewire 800 and 400 equipped computers
  • Compatible with a wide range of modern Intel-based iMacs and MacBook Pros
  • Run larger mixes in Pro Tools, Logic, Cubase, Nuendo, Performer and more — without taxing host computer CPU
  • 5 models to choose from: DUO (Core); DUO Flexi (w/ $500 Plug-In Voucher); QUAD (Core), QUAD Flexi (w/ $500 Plug-In Voucher), and QUAD Omni v.5.7 (w/ 50 UAD plug-ins)

The complete line of UAD-2 Satellite DSP Accelerators is slated for a Q1 2011 release with prices starting at $899 MAPP USD.

For the latest release information on the UAD-2 Satellite, go here.

About Universal Audio Inc.

Founded in 1999 by Bill Putnam Jr. and based in Scotts Valley, California, Universal Audio is best known for its vintage analog reproductions and advanced Digital Signal Processing technology, including the award-winning UAD Powered Plug-Ins Platform. The company is focused on merging the best of classic analog and modern digital technology. UA is devoted to this endeavor, following its rich recording heritage and motto, “Analog Ears. Digital Minds.” http://www.uaudio.com

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Daniel Lanois the legendary producer, who has made his mark working with artists such as U2, Bob Dylan, Peter Gabriel, Neil Young and The Neville Brothers, among others, is gearing up to hit the road with his own band, the all-new Back Dub

Black Dub w/ Daniel Lanois: The Birth of Bellavista Nights from Daniel Lanois on Vimeo.

Video and Interview on musicradar.com

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Ourstage.com has published a nice interview with sound designer Ren Klyce, talking about his work on “The Social Network”.

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From Wikipedia, the free encyclopedia

Mastering, a form of audio post-production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master); the source from which all copies will be produced (via methods such as pressing, duplication or replication). Recently, the format choice includes using digital masters although analog masters, such as audio tapes, are still being used by the manufacturing industry and by a few engineers who have chosen to specialize in analog mastering.

In the earliest days of the recording industry, all phases of the recording and mastering process were entirely achieved by mechanical processes. Performers sang and/or played into a large acoustic horn and the master recording was created by the direct transfer of acoustic energy from the diaphragmof the recording horn to the mastering lathe, which was typically located in an adjoining room. The cutting head, driven by the energy transferred from the horn, inscribed a modulated groove into the surface of a rotating cylinder or disc. These masters were usually made from either a soft metal alloy or fromwax; this gave rise to the colloquial term waxing, referring to the cutting of a record.

After the introduction of the microphone and electronic amplification in the mid-1920s, the mastering process became electro-mechanical, and electrically driven mastering lathes came into use for cutting master discs (the cylinder format by then having been superseded).

However, until the introduction of tape recording, master recordings were almost always cut direct-to-disc. Artists performed live in a specially designed studio and as the performance was underway, the signal was routed from the microphones via a mixing desk in the studio control room to the mastering lathe, where the disc was cut in real time.

Only a small minority of recordings were mastered using previously recorded material sourced from other discs.

The recording industry was revolutionized by the introduction of magnetic tape in the late 1940s, which enabled master discs to be cut separately in time and space from the actual recording process. Although tape and other technical advances dramatically improved audio quality of commercial recordings in the post-war years, the basic constraints of the electro-mechanical mastering process remained, and the inherent physical limitations of the main commercial recording media—the 78 rpm disc and the later 7-inch 45 rpm single and the 33-1/3 rpm LP record—meant that the audio quality, dynamic range, and running time of master discs were still relatively limited compared to later media such as the compact disc.

Running times were constrained by the diameter of the disc and the density with which grooves could be inscribed on the surface without cutting into each other. Dynamic range was also limited by the fact that if the signal level coming from the master tape was too high, the highly sensitive cutting head might jump off the surface of the disc during the cutting process.

From the 1950s until the advent of digital recording in the late 1970s, the mastering process typically went through several stages. Once the studio recording on multi-track tape was complete, a final mix was prepared and dubbed down to the master tape, usually either a single-track mono or two-trackstereo tape.

Prior to the cutting of the master disc, the master tape was often subjected to further electronic treatment by a specialist mastering engineer. After the advent of tape it was found that especially for pop recordings, master recordings could be made so that the resulting record would sound better. This was done by making fine adjustments to the amplitude of sound at different frequency bands (equalization) prior to the cutting of the master disc.

Record mastering became a highly prized and skilled craft, and it was widely recognized that good mastering could make or break a commercial pop recording. As a result, during the peak years of the pop music boom from the 1950s to the 1980s, the best mastering engineers were in high demand.

In large recording companies such as EMI, the mastering process was usually controlled by specialist staff technicians who were conservative in their work practices. These big companies were often reluctant to make changes to their recording and production processes—for example, EMI was very slow in taking up innovations in multi-track recording and they did not install 8-track recorders in their Abbey Road Studios until the late 1960s, more than a decade after the first commercial 8-track recorders were installed by American independent studios. As a result, by the time The Beatles were making their groundbreaking recordings in the mid-1960s, they often found themselves at odds with EMI’s mastering engineers, who were unwilling to meet the group’s demands to push the mastering process because it was feared that if levels were set too high it would cause the needle to jump out of the groove when the record was played by listeners.

In the 1990s, electro-mechanical processes were largely superseded by digital technology, with digital recordings stored on HDDs or Digital Tape and transferred to CD. The digital audio workstation (DAW) became common in many mastering facilities, allowing the off-line manipulation of recorded audio via agraphical user interface (GUI). Although many digital processing tools are common during mastering, it is also very common to use analog media and processing equipment for the mastering stage.[1]

Just as in other areas of audio, the benefits and drawbacks of digital technology compared to analog technology is still a matter of debate. However, in the field of audio mastering, the debate is usually over the use of digital versus analog signal processing rather than the use of digital technology for storage of audio.[1]

Although in reality there isn’t such a thing as an “optimum mix level for mastering”, the example on this picture to the right only suggests what mix levels are ideal for the studio engineer to render and for the mastering engineer to process.[2] It’s very important to allow enough headroom for the mastering engineer’s work. Many mastering engineers working with digital equipment would agree that a minimum of 3 to 6 dB of available headroom is critical to perform good mastering. Ideal peak levels should not exceed -3dBFSD and the average sum of the left and right channels should be at around -10 to -18 dBFSD (As shown on the picture to the right).

There are mastering engineers who feel that digital technology, as of 2007, has not progressed enough in quality to supersede analog technology entirely. Many top mastering studios, including Bernie GrundmanMastering (which has mastered 37 Grammy-nominated albums), and Gateway Mastering still embraceanalog signal processing (such as analog equalization) within the mastering process. Additionally, the latest advances in analog mastering technology include 120V signal rails for previously unavailable headroom of 150dB as well as frequency response ranging from 3 Hz to 300 kHz.[citation needed] In order to duplicate this frequency response in digital domain, a sampling rate of at least 600 kHz would be required, by the Nyquist–Shannon sampling theorem. However, it is pertinent that the extremes of these frequency ranges (3 Hz to 19 Hz and 21 kHz to 300 kHz) are effectively inaudible and fall outside the range of both human hearing and most professional microphones.

The music mastering studio is very different from a normal audio recording studio. In fact, all the equipment and gear found in most recording and mixing studios can actually hinder the acoustics of a room to accurately monitor sound. Thus, the correct room acoustics and arrangement of the equipment inside a mastering studio is an important factor since the mastering engineer (ME) needs to hear each mix in detail. This room design should be non-environmental or with a minimum room interference. By working with an experienced mastering engineer, the recording artist is also open to more creative opinions and technical advice.

The source material, ideally at the original resolution, is processed using equalizationcompression, limiting, noise reduction and other processes. More tasks, such as editing, pre-gapping, leveling, fading in and out, noise reduction and other signal restoration and enhancement processes can be applied as part of the mastering stage. This step prepares the music for either digital or analog, e.g. vinyl, replication. The source material is put in the proper order, commonly referred to as assembly or (track) sequencing.

If the material is destined for vinyl release, additional processing, such as dynamic range reduction, frequency dependent stereo–to–mono fold-down and equalization, may be applied to compensate for the limitations of that medium. Finally, for compact disc release, Start of Track, End of Track, and Indexes are defined for disc navigation. Subsequently, it is rendered either to a physical medium, such as a CD-R or DVD-R, or to a DDP file set, the standard method of secure delivery for CD and DVD replication masters. The specific medium varies, depending on the intended release format of the final product. For digital audio releases, there is more than one possible master media, chosen based on replication factory requirements or record label security concerns. Regardless of what delivery method is chosen, the replicator will transfer the audio to a glass master that will generate metal stampers for replication.

The process of audio mastering varies depending on the specific needs of the audio to be processed. Mastering engineers need to examine the types of input media, the expectations of the source producer or recipient, the limitations of the end medium and process the subject accordingly. General rules of thumb can rarely be applied.

Steps of the process typically include but are not limited to the following:

  1. Transferring the recorded audio tracks into the Digital Audio Workstation (DAW) (optional).
  2. Sequence the separate songs or tracks (the spaces in between) as they will appear on the final release.
  3. Process or “sweeten” audio to maximize the sound quality for its particular medium (e.g. applying specific EQ for vinyl)
  4. Transfer the audio to the final master format (i.e., CD-ROM, half-inch reel tape, PCM 1630 U-matic tape, etc.).

Examples of possible actions taken during mastering:

  1. Editing minor flaws
  2. Applying noise reduction to eliminate clicks, dropouts, hum and hiss
  3. Adjusting stereo width
  4. Adding ambience
  5. Equalize audio across tracks
  6. Adjust volume
  7. Dynamic range expansion or compression
  8. Peak limit

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We want recommend this is an interview with freelance recording engineer / scoring mixer / mastering engineer John Rodd we found on film music mag , who has recorded, mixed and/or mastered for many film composers including Cliff Martinez and John Frizzell, as well as numerous video game projects including Assassins Creed II (Jesper Kyd), World of Warcraft (Russell Brower and others) and Avatar: The Game (Chance Thomas). In addition to working internationally for over 20 years, John was Orchestral Scoring Recordist at the 20th Century Fox Newman scoring stage from 1997 to 2004.

Read the interview

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The best mastering service is provided from the engineer that can understand your music and enfatize the real potencial of your songs.

Here a good quote from Bob Ludwig :

“Mastering isn’t just making it loud. It’s finding that sweet spot between ‘competitively loud’ and most musically dynamic and satisfying … unless the A&R or the artist insists on crunching it to death, which is always terrible news.”

We are happy to give 10 coupon codes to you to enjoy a 10% discount for our online mastering audio service. Now having your music mastered in a professional mastering studio is even more convenient. Hurry UP!

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The Next Generation of Pro Audio Production

Open yourself to the possibilities. Pro Tools 9 redefines the world’s most popular, most advanced music and audio production platform with a completely re-architected, open version of Pro Tools software, giving you what you asked for—and so much more.

Work with an audio interface—or without. Create bigger, better-sounding mixes with more tracks, Automatic Delay Compensation, and other pro features included as standard. Open your workflow to projects created in other audio and video software—and to the entire Avid Artist Series and Pro Series (formerly Euphonix) console/controller line. With Pro Tools 9, you can compose, record, sequence, edit, and mix the way you want—in more ways than ever.

more info on avid.com

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Roland UK have announced their 2010 UK Cakewalk demo tour, taking place across this fair isle from October to December. Attendees will witness Sonar specialist Luke Edwards putting Cakewalk’s powerful PC DAW and associated hardware through their paces, and all for an entry fee of nothing, zip, nada.

Here are the dates and venues:

October 14: Red Dog Music, Edinburgh (0131 229 8211)
October 16: PMT, Salford (0161 877 6262)
October 23: PMT, Birmingham (0121 359 5003)
November 6: PMT, Leeds (0113 242 6601)
November 13: GG Digital, Glasgow (0141 552 3402)
November 20: PMT, Norwich (01603 666891)
December 4: Nevada Music, Portsmouth (0239 231 3090)
December 11: Dawsons, Reading (0118 958 1321)

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Today, Steinberg opens a new chapter in the 15-year-long history of WaveLab. For the first time ever, the industry-acclaimed audio editing and mastering suite is available for both Mac and PC. With exceptional tools, unparalleled audio quality and a straightforward user interface, WaveLab 7 is taking audio to the next level.

“Mastering engineers the world over have been waiting for this landmark release,” comments Timo Wildenhain, product marketing manager for WaveLab. Since 1995, from version one to six, WaveLab has exclusively been available for Windows platforms, where WaveLab has rapidly become the worldwide standard application for mastering, audio editing and restoration. “We’re proud that WaveLab’s superior feature set is now available for the Mac platform. Mastering engineers, broadcast stations and hobby musicians alike will benefit from 15 years of experience in developing industry-standard mastering solutions,” Wildenhain explains.

Built on a future-proof code base, WaveLab 7 combines a plethora of new features and functionalities with a unique workflow experience. Several advanced technologies have been implemented, including VST3 support, advanced time-stretching algorithms, a state-of-the-art burning engine and DDP support. WaveLab’s user interface has been completely redesigned, now featuring powerful workspace management, customizable toolbars and an in-application help system. Besides these time-saving novelties, WaveLab 7 provides a comprehensive toolset for industry-standard mastering and audio restoration, including the Sonnox restoration suite for professional and effective noise removal and 30 highly-acclaimed VST3 plug-ins from Steinberg.

WaveLab is available in two editions: WaveLab 7, which is the first choice for professional mastering, editing and restoration, and WaveLab Elements 7, which is tailored to hobby musicians and podcasters.

Find out more on www.steinberg.net

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