studio

Daniel Lanois the legendary producer, who has made his mark working with artists such as U2, Bob Dylan, Peter Gabriel, Neil Young and The Neville Brothers, among others, is gearing up to hit the road with his own band, the all-new Back Dub

Black Dub w/ Daniel Lanois: The Birth of Bellavista Nights from Daniel Lanois on Vimeo.

Video and Interview on musicradar.com

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From Wikipedia, the free encyclopedia

Mastering, a form of audio post-production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master); the source from which all copies will be produced (via methods such as pressing, duplication or replication). Recently, the format choice includes using digital masters although analog masters, such as audio tapes, are still being used by the manufacturing industry and by a few engineers who have chosen to specialize in analog mastering.

In the earliest days of the recording industry, all phases of the recording and mastering process were entirely achieved by mechanical processes. Performers sang and/or played into a large acoustic horn and the master recording was created by the direct transfer of acoustic energy from the diaphragmof the recording horn to the mastering lathe, which was typically located in an adjoining room. The cutting head, driven by the energy transferred from the horn, inscribed a modulated groove into the surface of a rotating cylinder or disc. These masters were usually made from either a soft metal alloy or fromwax; this gave rise to the colloquial term waxing, referring to the cutting of a record.

After the introduction of the microphone and electronic amplification in the mid-1920s, the mastering process became electro-mechanical, and electrically driven mastering lathes came into use for cutting master discs (the cylinder format by then having been superseded).

However, until the introduction of tape recording, master recordings were almost always cut direct-to-disc. Artists performed live in a specially designed studio and as the performance was underway, the signal was routed from the microphones via a mixing desk in the studio control room to the mastering lathe, where the disc was cut in real time.

Only a small minority of recordings were mastered using previously recorded material sourced from other discs.

The recording industry was revolutionized by the introduction of magnetic tape in the late 1940s, which enabled master discs to be cut separately in time and space from the actual recording process. Although tape and other technical advances dramatically improved audio quality of commercial recordings in the post-war years, the basic constraints of the electro-mechanical mastering process remained, and the inherent physical limitations of the main commercial recording media—the 78 rpm disc and the later 7-inch 45 rpm single and the 33-1/3 rpm LP record—meant that the audio quality, dynamic range, and running time of master discs were still relatively limited compared to later media such as the compact disc.

Running times were constrained by the diameter of the disc and the density with which grooves could be inscribed on the surface without cutting into each other. Dynamic range was also limited by the fact that if the signal level coming from the master tape was too high, the highly sensitive cutting head might jump off the surface of the disc during the cutting process.

From the 1950s until the advent of digital recording in the late 1970s, the mastering process typically went through several stages. Once the studio recording on multi-track tape was complete, a final mix was prepared and dubbed down to the master tape, usually either a single-track mono or two-trackstereo tape.

Prior to the cutting of the master disc, the master tape was often subjected to further electronic treatment by a specialist mastering engineer. After the advent of tape it was found that especially for pop recordings, master recordings could be made so that the resulting record would sound better. This was done by making fine adjustments to the amplitude of sound at different frequency bands (equalization) prior to the cutting of the master disc.

Record mastering became a highly prized and skilled craft, and it was widely recognized that good mastering could make or break a commercial pop recording. As a result, during the peak years of the pop music boom from the 1950s to the 1980s, the best mastering engineers were in high demand.

In large recording companies such as EMI, the mastering process was usually controlled by specialist staff technicians who were conservative in their work practices. These big companies were often reluctant to make changes to their recording and production processes—for example, EMI was very slow in taking up innovations in multi-track recording and they did not install 8-track recorders in their Abbey Road Studios until the late 1960s, more than a decade after the first commercial 8-track recorders were installed by American independent studios. As a result, by the time The Beatles were making their groundbreaking recordings in the mid-1960s, they often found themselves at odds with EMI’s mastering engineers, who were unwilling to meet the group’s demands to push the mastering process because it was feared that if levels were set too high it would cause the needle to jump out of the groove when the record was played by listeners.

In the 1990s, electro-mechanical processes were largely superseded by digital technology, with digital recordings stored on HDDs or Digital Tape and transferred to CD. The digital audio workstation (DAW) became common in many mastering facilities, allowing the off-line manipulation of recorded audio via agraphical user interface (GUI). Although many digital processing tools are common during mastering, it is also very common to use analog media and processing equipment for the mastering stage.[1]

Just as in other areas of audio, the benefits and drawbacks of digital technology compared to analog technology is still a matter of debate. However, in the field of audio mastering, the debate is usually over the use of digital versus analog signal processing rather than the use of digital technology for storage of audio.[1]

Although in reality there isn’t such a thing as an “optimum mix level for mastering”, the example on this picture to the right only suggests what mix levels are ideal for the studio engineer to render and for the mastering engineer to process.[2] It’s very important to allow enough headroom for the mastering engineer’s work. Many mastering engineers working with digital equipment would agree that a minimum of 3 to 6 dB of available headroom is critical to perform good mastering. Ideal peak levels should not exceed -3dBFSD and the average sum of the left and right channels should be at around -10 to -18 dBFSD (As shown on the picture to the right).

There are mastering engineers who feel that digital technology, as of 2007, has not progressed enough in quality to supersede analog technology entirely. Many top mastering studios, including Bernie GrundmanMastering (which has mastered 37 Grammy-nominated albums), and Gateway Mastering still embraceanalog signal processing (such as analog equalization) within the mastering process. Additionally, the latest advances in analog mastering technology include 120V signal rails for previously unavailable headroom of 150dB as well as frequency response ranging from 3 Hz to 300 kHz.[citation needed] In order to duplicate this frequency response in digital domain, a sampling rate of at least 600 kHz would be required, by the Nyquist–Shannon sampling theorem. However, it is pertinent that the extremes of these frequency ranges (3 Hz to 19 Hz and 21 kHz to 300 kHz) are effectively inaudible and fall outside the range of both human hearing and most professional microphones.

The music mastering studio is very different from a normal audio recording studio. In fact, all the equipment and gear found in most recording and mixing studios can actually hinder the acoustics of a room to accurately monitor sound. Thus, the correct room acoustics and arrangement of the equipment inside a mastering studio is an important factor since the mastering engineer (ME) needs to hear each mix in detail. This room design should be non-environmental or with a minimum room interference. By working with an experienced mastering engineer, the recording artist is also open to more creative opinions and technical advice.

The source material, ideally at the original resolution, is processed using equalizationcompression, limiting, noise reduction and other processes. More tasks, such as editing, pre-gapping, leveling, fading in and out, noise reduction and other signal restoration and enhancement processes can be applied as part of the mastering stage. This step prepares the music for either digital or analog, e.g. vinyl, replication. The source material is put in the proper order, commonly referred to as assembly or (track) sequencing.

If the material is destined for vinyl release, additional processing, such as dynamic range reduction, frequency dependent stereo–to–mono fold-down and equalization, may be applied to compensate for the limitations of that medium. Finally, for compact disc release, Start of Track, End of Track, and Indexes are defined for disc navigation. Subsequently, it is rendered either to a physical medium, such as a CD-R or DVD-R, or to a DDP file set, the standard method of secure delivery for CD and DVD replication masters. The specific medium varies, depending on the intended release format of the final product. For digital audio releases, there is more than one possible master media, chosen based on replication factory requirements or record label security concerns. Regardless of what delivery method is chosen, the replicator will transfer the audio to a glass master that will generate metal stampers for replication.

The process of audio mastering varies depending on the specific needs of the audio to be processed. Mastering engineers need to examine the types of input media, the expectations of the source producer or recipient, the limitations of the end medium and process the subject accordingly. General rules of thumb can rarely be applied.

Steps of the process typically include but are not limited to the following:

  1. Transferring the recorded audio tracks into the Digital Audio Workstation (DAW) (optional).
  2. Sequence the separate songs or tracks (the spaces in between) as they will appear on the final release.
  3. Process or “sweeten” audio to maximize the sound quality for its particular medium (e.g. applying specific EQ for vinyl)
  4. Transfer the audio to the final master format (i.e., CD-ROM, half-inch reel tape, PCM 1630 U-matic tape, etc.).

Examples of possible actions taken during mastering:

  1. Editing minor flaws
  2. Applying noise reduction to eliminate clicks, dropouts, hum and hiss
  3. Adjusting stereo width
  4. Adding ambience
  5. Equalize audio across tracks
  6. Adjust volume
  7. Dynamic range expansion or compression
  8. Peak limit

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Avid Pro Tools Mboxes Announced: New Pro Tools LE Interfaces Ditch DigiDesign Name, Add Features

Pro Tools Mbox

High-Performance Pro Tools Personal Studio

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Pro Tools Mbox Mini

Compact Pro Tools Personal Recording Studio

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Pro Tools Mbox Pro

High-Definition Desktop Pro Tools Studio

Learn More

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Most studios employ the LEDE (Link to LEDE application note) or live-end dead-end concept when it comes to room design. In studios, it generally means that one end of the room tends to be more heavily treated than the other. But for most of us that live on a budget, we have to prioritize what we use and where we will get the most benefit from our dollars.

1. Corners – the first point of attack
Acousticians have long known that corners are your best friend when it comes to room treatment. Walls and ceilings act as guides that cause build-up in corners. Furthermore, because sound constantly expands, using corner reflections to your advantage can double the performance of your acoustic panels!

The Cumulus is probably the first and most effective room treatment. This triangular shaped corner trap will absorb all frequencies from roughly 125 Hz up. It is inexpensive, quick to set up and because it is almost ‘invisible’, it can adapt to any room décor without being obtrusive. Another good option for corner treatment is combining a Broadway broadband panel with corner impalers. These combine to create a large air cavity behind the panel which will help absorb bass. These can be mounted alone or stacked to fill the whole corner. You can even use recycled cotton, rockwool or fiberglass bats in behind to increase the effectiveness. This will effectively absorb energy from the 75hz region up. For even greater performance, the Primacoustic MaxTrap adds a flexible membrane to further attenuate deep bass.

read the full article on www.primacoustic.com

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When using a computer-based recording system, there is nothing more unnerving than the incessant whirring of the fan inside the computer and the fragmented and irregular clicks and pops of the hard drives saving, loading, and saving. Many believe that short of spending hundreds of dollars (even thousands!) on specially made enclosures, the only other solution is to remotely locate the computer in a closet or another room. This paper presents a few other solutions worth considering.

But before we get into the solutions, let’s discuss the problems in more detail. The good news is that most of the noise generated by our computers is high pitched. High frequencies are much easier to contend with than low frequencies by strategically positioning absorptive materials where they will do the most good. The bad news is that the very reason computers have fans is that they need air to cool themselves or else they will overheat and stop working. So the required solution involves providing a mix of absorption while allowing fresh air to flow.

High frequencies are more directional than low frequencies and they also contain less energy. This means that you require less mass to contain their sound and thinner absorptive panels. Knowing this, let’s apply these two concepts to a typical studio workstation setup using a three step approach:

Step 1 Add a front door
Most project studios employ a desk of come sort as a workstation. The computer is often located out of the way under the desk in a computer ‘tunnel’ that includes a low lying shelf which is open at the front and in the back. The noise is escaping from both access points. So the first thing to do is to add a solid door to the front. Most hardware stores sell a variety of standard kitchen cabinet doors and these can be custom ordered to fit. The best choice of door will be a good heavy one made from melamine as it will contain more sound. Bring your desk opening drawing with you so that the hardware specialist can recommend the best hinge to suite your particular need. If you want to get a glass door, try to get one that has a good heavy pane of glass and make sure it does not rattle. Most doors are designed to expand and contract so they do not glue the panel inside the rails. If your door rattles, add a silicone bead. You should also apply good weather stripping to surround the door opening. Remember, if air can pass so will noise.

Step 2: Absorb the noise before it gets out
Now that the noise exiting the front of the cabinet will be significantly reduced, we have to treat the noise inside the tunnel itself. Think of it this way: by reducing the noise at the source, it will be mush easier than trying to deal with it after it escapes! Remember: Because we need to provide the computer with fresh air, we cannot simply put another door on the back. Enclosing the computer would result in recycling hot air which of course could cause your system to overheat.

The best way to quiet down the noise is to line the inside of the tunnel with 1″ thick Broadway panels. You should line the sides and top and even the front door if you can. Just make sure you leave sufficient space so that air can flow. Because the whirr of the computer fan is usually quite high, the 1″ thick panels will provide effective results. All you need is standard construction adhesive some 1.5″ finishing nails and some Broadway panels. For safety, it is always best to use fiberglass panels. Urethane foam panels can dry out and end up causing a dust problem for your computer which could clog up the fan or create problems in the electronics. Fit the panels inside the tunnel best you can to cover the surfaces. You can then cut the panels to fit by first pulling the excess fabric out of the way and then re-gluing it to cover the edges. Add a bean of adhesive around the perimeter and then X from corner to corner. Use a couple of finishing nails to hold the panels in place to allow the glue to set.

Step 3: Control the noise exiting the tunnel
The final step involves doing what you can to reduce the noise that is exiting the back of the tunnel. This is done by treating the wall (or walls) behind the desk. Remember, high frequencies are directional. This means that the exit port of the tunnel where your computer lives has now become a horn. The direct sound exiting the horn will reflect off any adjacent walls and follow a vector. By treating the wall you will eliminate these reflections. You can use 1″ thick Broadway panels to do this or if you happen to have some extra 2″ panels, you will increase the attenuation.

Although this 3 step approach will not completely eliminate computer noise, it will do wonders at reducing the noise problem without breaking the bank. This do-it-yourself project is easy to do and it will definitely help lower the residual noise your studio.

[via primacoustic.com]

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Ohm Studio is a standalone real-time collaborative music making application (DAW/sequencer) in addition to a web based collaboration platform and a music driven online cohmunity.

Nowadays music tools are powerful and have great features, but you may have already dreamed about this one in particular: real-time collaboration. Wouldn’t it be cool being able to work with your friends while sharing the same tools at the same time, as if you were together in a studio? The Ohm Studio is the answer and even goes one step beyond: interface innovation, integrated web cohmunity, server based projects, undo/versioning and much more. From this day forward, the meaning of online music collaboration is being redefined.

www.ohmstudio.com

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BOSS has unveiled the BR-800, a battery-powered studio to go. The sleek new design is made possible by touch-sensor switches and SD-card recording media. Up to four tracks can be recorded or eight tracks played back simultaneously, plus an additional stereo track dedicated to the built-in rhythm generator.

Whether you’re creating intricate, multi-layered songs or point-and-capture field recordings, the BR-800 makes the recording process fast and easy. Beginners will love the new EZ Recording mode that interactively guides you through the recording process. Other helpful features include the convenient RETRY function, which re-cues automatically to fix mistakes, and SONG SKETCH recording for instant, one-touch capture. There’s also a built-in stereo condenser microphone, plus a DR-880-quality rhythm generator for adding drum and percussion tracks to your songs.

read more on emusician.com

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beatles

A cash strapped EMI is reportedly planning sell The Beatle’s Abbey Road Studios where the Fab Four recorded 90% of the albums. Other famous records were recorded there including Pink Floyd’s Dark Side Of The Moon. EMI believes a sale will bring in tens of millions of pounds according to the Wall Street Journal.

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waves_horizon The Horizon plug-in bundle gathers more than 50 of Waves’ plug-ins.

Horizon includes all 30-plus plug-ins from the Waves Platinum bundle, CLA Classic Compressors, JJP Analog Legends, Vocal Rider, L3-16 Multimaximizer, GTR3, UM225/226 and more.

Waves Horizon is now available with a U.S. MSRP of $5,750, native; and$9,500, TDM.

Find out more about Horizon.

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Not just for Kids!

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The V tech Kidi Music Centre makes music making lots of fun! Use the detachable MP3 style recording unit to record your musical creations and play them back for everyone to hear. There are lots of different instrument sounds, music types and special sound effects to choose from, with a scratch disk and tempo slider too!

There’s so much to do with 20 child-friendly tunes in five musical styles and lots of rhythms, sound effects and instruments to try. Follow-me-lights help you play along with the built-in melodies and you can sing along with the microphone!

get it on amazon

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